Die Dokumentation für dieses Modul kann unter Modul:ArmorTable/Doku erstellt werden
local ArmorTable = {} local common = require( 'Module:Common' ) local metatable = {} local methodtable = {} metatable.__index = methodtable --- Queries the SMW Store --- @return table function methodtable.getSmwData( self ) -- Cache multiple calls if self.smwData ~= nil then return self.smwData end -- name from args or current page -- local subType = self.frameArgs[ 'Typ' ] or 'Raumschiff' local query = { '[[Ist Basisversion::wahr]][[Kategorie:Körperpanzerung]][[Set::+]]', '?#-=page', '?Set#-=set', '?Schadensreduktion#-=dmg_resist', '?Temperaturresistenz=temp_resist', '?Rüstungsklasse#-=class', '+lang=' .. common.getLocaleForPage(), '?Rüstungstyp#-=type', '+lang=' .. common.getLocaleForPage(), '?SP=sp', '?Hersteller#-=manufacturer', '?Spielversion#-=version', '?-Name.Basispreis=price', 'mainlabel=name', 'sort=name,Rüstungsklasse,Set', 'order=asc,asc,asc', 'limit=500', } local data = mw.smw.ask( query ) if data == nil or data[ 1 ] == nil then return nil end mw.logObject(data[ 1 ] ) self.smwData = data return self.smwData end --- Sorts the table by Position -> Shop --- --- @return table function methodtable.sort( self ) local sorted = {} for _, row in pairs( self.smwData ) do if row.type ~= nil and row.set ~= nil then if type( sorted[ row.type ] ) ~= 'table' then sorted[ row.type ] = {} end if type( sorted[ row.type ][ row.set ] ) ~= 'table' then sorted[ row.type ][ row.set ] = {} end table.insert( sorted[ row.type ][ row.set ], row ) end end return sorted end --- Creates the buy table --- --- @param armor table --- @return string function methodtable.createTable(self, items) if #items == 0 then return '' end local currentRow = 1 local table = mw.html.create( 'table' ) :attr( 'class', 'wikitable broadtable sortable' ) :attr( 'style', 'width: 100%') :tag( 'tr' ) :tag( 'th' ) :wikitext( 'Name' ) :done() :tag( 'th' ) :wikitext( 'Schadensreduktion' ) :done() :tag( 'th' ) :wikitext( 'Temperaturresistenz' ) :done() :tag( 'th' ) :wikitext( 'Rüstungsklasse' ) :done() :tag( 'th' ) :wikitext( 'Preis' ) :done() :tag( 'th' ) :wikitext( 'Hersteller' ) :done() :tag( 'th' ) :wikitext( 'Spielversion' ) :done() :done() :done() for _, armor in pairs(items) do local trClass = 'row-odd' if currentRow % 2 == 0 then trClass = 'row-even' end currentRow = currentRow + 1 local price = '-' if type( armor.price ) == 'table' then price = armor.price[ 1 ] end local tempResist = armor.temp_resist if type( tempResist ) == 'table' then tempResist = (armor.temp_resist[1] or '-') .. ' / ' .. (armor.temp_resist[2] or '-') end table:tag( 'tr' ) :addClass( trClass ) :tag( 'td' ) :wikitext( string.format( '[[%s]]', armor.page ) ) :done() :tag( 'td' ) :wikitext( ( ( armor.dmg_resist or 0 ) * 100 ) .. '%' ) :done() :tag( 'td' ) :wikitext( tempResist ) :done() :tag( 'td' ) :wikitext( armor.class ) :done() :tag( 'td' ) :wikitext( price ) :done() :tag( 'td' ) :wikitext( string.format( '[[%s]]', armor.manufacturer ) ) :done() :tag( 'td' ) :wikitext( armor.version ) :done() :done() end return table:allDone() end --- Outputs the table --- --- @return string function methodtable.make( self ) local data = self:getSmwData() if data == nil then return '<p class="hatnote">Konnte keine semantischen Daten laden.</p>' end local sorted = self:sort() local tabber = self.args[ 'output_tabber' ] ~= nil local out = '' for class, sets in common.spairs( sorted ) do out = string.format( "%s\n=== [[%s]] ===\n", out, class) local content = '' for set, items in common.spairs(sets) do local format = "%s\n==== [[%s]] ====\n%s" if tabber then format = "%s|-|%s=\n%s" end content = string.format( format, content, set, tostring( self:createTable(items) ) ) end if tabber then out = out .. "\n" .. mw.getCurrentFrame():extensionTag( 'tabber', mw.text.trim( content ) ) else out = out .."\n" .. content end end return mw.text.trim( out ) end --- New Instance --- @return table ArmorTable function ArmorTable.new( self, frameArgs ) local instance = { args = frameArgs, } setmetatable( instance, metatable ) return instance end --- Entry for module calls --- --- @return string function ArmorTable.fromArgs( frame ) local args = require( 'Module:Arguments').getArgs( frame ) local instance = ArmorTable:new( args ) return instance:make() end return ArmorTable